“I like to describe Reigns: Game of Thrones as a ‘fan-fiction simulator’,” Alliot told Junkee. This was allowed because Nerial cleverly framed the story through the eyes of Melisandre gazing into her flames to see various what-if scenarios of different characters ruling Westeros following Stannis Baratheon’s demise. While Telltale’s GoT gave you control over a minor house, Reigns: GoT lets you play with the fates of nine major characters. Weiss expressed his fondness of Reigns on-set, which left Alliot feeling “a subtle mix of latent disbelief, quiet exhilaration and profound gratitude”. Ultimately, discussions between Devolver and HBO escalated after showrunner Daniel B. The story of Reigns: GoT is a fascinating one which was explored in great depth at the Game Developers Conference earlier this year.
Most importantly, aside from Steam, it’s a portable title across mobile and Nintendo Switch, thus the quest for the Iron Throne is fully playable on the porcelain throne. Widely regarded as the best official Game of Thrones video game adaptation, with a Metacritic score of 84 on mobile, Reigns: GoT is a novel take on what happens to your favourite or most-hated characters in the series. In fact, Francois Alliot of Nerial originally pitched Reigns to publisher Devolver Digital in 2015 as Game of Thrones -meets-Tinder. It’s the third game in the Reigns series, where you swipe dialogue cards left or right to decide the fate of your kingdom – like a dating app, but with a significantly lower risk of catching an STI. The most recent major video game adaptation came in the form of the Nerial-developed Reigns: Game of Thrones. Good pondered “what-if” in the wake of Telltale’s closure announcement, whereas on the eve of TV’s season eight Cian Maher claimed the Telltale adaptation is an essential component of the wider Game of Thrones lore, due to expanding on the relationships between houses.
This is a shame, considering Telltale’s take on Westeros has seen something of a resurgence leading up to the conclusion of HBO’s epic TV series. Additionally, poor employee conditions and Telltale’s subsequent closure meant that all subsequent projects were cancelled. Unfortunately, plans for a follow-up season were put on hold in 2017, which likely would have resolved story threads left by the game’s first season. While its reception was on the mixed side, Telltale’s take on GoT was a marked improvement on previous game adaptations.
Released in six episodic chunks between 20, Telltale’s GoT sees you encounter in-game likenesses of major characters like brooding boy Jon Snow or the perpetually frowning Cersei Lannister.
I share this because Game of Thrones: A Telltale Games Series is set adjacent to the book and TV series’ events spanning seasons three through to the start of five, during which these harrowing nightmares occurred. It turns out watching television from five years ago is going to keep my therapist in work. I only witnessed Game of Thrones ’ Red Wedding and Purple Wedding episodes for the first time last week, both on the same day. Arguably, Justin McElroy said it best for Polygon when referencing Tyrion Lannister’s words to Bran Stark about cripples, bastards and broken things – an apt summary for the 2012 RPG. IGN’s Destin Legarie lamented having to endure “ 20 or so hours of bad game to get to the really juicy story moments ”. This time, many reviewers expressed a fondness for the story, but every other RPG component was severely lacking. ‘Game of Thrones’, the 2012 RPG video game, not the book, nor the TV show